Short, cute game with very cute sprites (especially Biboo) <3
It took me some time to figure out some pattern for the enemy attacks, but in the end, I managed to avoid them pretty well. Clever idea to change the opacity of enemy sprites when they are low health, I understood it pretty fast. Also, I welcome the option to destroy enemy bullets with an attack. I miss it in a lot of games, and we are Biboo, so that we can cut through anything after all.
It is a good basis for future expansion.
Things that I would improve:
- I would skip the room after dying and push the player directly to the stage after they confirm the stats. Preferably, I would just show the UI with stats with a blurred stage and then restart enemies after the player confirms their stats. Like a rebirth of sorts (here could be potential for some nice animation as gratification). This way, the player would keep the momentum, like in vampire survivors' like games
- Some kind of signal when the enemy will attempt to attack. There seems to be some pattern, but it is quite hard to grasp when fighting multiple enemies. So some signal, like making the sprite a little brighter, could be a good indicator
- The Biboo attack could have a little bit wider range, or it could be a stat upgrade. Currently, I would very often trade damage with enemies, even when I am relatively far away (it could be connected with the upper point as well). It could also be a skill issue, but I had a hard time figuring out when I am in a safe range and when I will be damaged
- The timer could be placed in the top central position, so it is easier to notice it and check it often
I look forward to the post-jam update with more content o7