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(+1)

Focusing on the cool idea at the heart of this game: a platformer where you're blind and have to navigate through radar scans. It's an idea with some merit. In practice, it's held back by a lack of any limit to the radar frequency. Once the player notices that there's no penalty or cooldown for using the echo, it becomes a matter of pressing e nonstop and you have a platformer with slightly difficult controls. 
I do like the presentation and the idea that you're a lonely droid off who knows where in space. Fits the theme well. I think fully resetting the player on death is a bit harsh. 

(+1)

Thanks for the comment. The idea of using limited scanning is really cool. Maybe I'll add it in the future.