Hi, the game concept itself it intriguing and with the right gameplay tweaks I think it has very good chances to be a hit. I played maybe like 30 minutes, here’s my feedback:
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I feel like early in the game, the balls are absolutely useless as their impact is VEEEEEERY reduced. Maybe like 20 damage every now and then, but overall, it doesn’t make sense to invest in balls early on instead of the click power. The size increases are pretty underwhelming too. I am thinking that making the balls more meaningful early on would actually have the player make some proper choices, but as it is right now, the only choice seems to be to just spend all the money on click power increases.
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There is no constraint on how long I can drag the round, except the carpal syndrome in my hand from all the clicking. I think there needs to be real consequences for the player to drag it, maybe in the form of time limiting (and getting some bonus time when you finish the round) or have the enemies do something (damage you every once in a while).
I think these two things are the biggest flaws, and it is usually a good rule of thumb to always put the player in the position to have like 2-3 choices and neither one of them to be the right one (to have advantages and disadvantages).
Good luck with it! I’ll keep an eye on it.