The animations are good, and I like the style of the model work, but I think the larger issue is the actual gameplay. What are we getting out of this? It's hot, don't get me wrong. But this is more of a slideshow of animation work than it is a game. I'll sing praise for the animation, but cannot call it a game if there is no goal or even a win/lose condition.
I've seen and thought highly of Barely Working, and if you plan on adding more systems. Great, but I think the amount of talent you are displaying here is wasted on an ero clicker game. Where the main goal is to just advance your carpal tunnel and jork it.
If you want to make this, it's pretty to look at. Needs a better UI, but it's serviceable. I just think that brothel games lend themselves well to management style games, where you have to manage resources and workers. But you guys have shown talent at making games, with interesting blends of genre and gameplay in like Barely Working. I know with your heads and copious amounts of resources together, you can make something much better.
I recommend something that allows you to choose how the character develops in a stat tree of lewd stuff that you get points for through the level-ups. Allowing you to upgrade body parts or the actions the character can do. Maybe even outfits or something of that nature. Make it so that you have to meet certain story or monetary goals to unlock new girls to add to the roster. Let me fix up and upgrade a brothel I have to pay for, so the money the girls are making isn't disappearing into the aether.