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(Wall of text review incoming)

One of the first games I tried from the itchio bundle (bet these folks are happy they're on the front page of the bundle, haha!), and it's a pretty neat procedural nostalgia trip with some interesting stuff going on (the glitch goggles are a really cool item that plays on some of the famous room warp glitches from the 2d zelda games!)

I played through in 8-bit mode because the Oracles Zelda games are my favourite ones, and the game basically replicates the look of those games perfectly! I will say that from what I saw of half a playthrough of the 32-bit graphics, the character portraits and boss sprites are way more charming in that mode, especially for Paige who looks a bit... off in 8-bit? Would definitely recommend sticking to 32 bit for anyone who doesn't have an overwhelming nostalgia for the gameboy Zelda games like me!

I think the game suffers slightly for the procedural nature of the dungeons as the final, authored dungeon is absolutely the most engaging one on the game, and I'd be interested to see what kind of dungeons this team could come up with in a game with fully authored dungeons.

Story is fairly standard fare, but it had some interesting parts! It was interesting enough for me to see itthrough, and I enjoyed the exploration of the in-universe implications of Pokemon Red + Blue style world state glitches. I mostly enjoyed the character designs though as I say the 32-bit portraits are far better imo. Humour was a little hit or miss for me, but there were some good jokes here and there (255 pizzas).

Overall a game I'd say was fully worth the time spent on it, that I'd def recommend giving a shot!!