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Hi! Thank you so much for this! Im making my first game ever and this has been incredibly helpful. I've been having an issue though and wanter to hear your thoughts.

I eidted the code to make the items' images clickable (to display information).

Then I edited the code to make the inventory screen show with a transition.

Now what happnes is that the items don't appear immediately after the transition. I have to click on the empty slot repeatedly or hover the mouse around the slot until the item eventually is shown.

What could be causing this? I'm perplexed.

I’m really glad to hear my project is making a difference! It’s a bit tricky for me to figure out exactly what’s happening on your end, and I can’t quite pinpoint what you changed in the code whether it’s the button type, a hover trigger, or something else entirely. Ren’Py’s screen language definitely has its quirks, and it can be challenging for new developers to navigate.

That said, I’m genuinely impressed. Unlike many who simply request the feature, you’ve actually managed to create a change that seems to work, at least from my perspective. Since I’ve received quite a few requests for this already, I suppose I’ll need to develop the feature properly, though it’s not as straightforward as it sounds.

Since I can't exactly guess what exactly happened, I wish you be able to solve the issue if not The good news is that I’m currently working on a new inventory system, and I’ll be sharing details soon. It’ll be mostly the same, but with the advanced functionality everyone’s been asking for. I’ve just been a bit too busy lately, so thank you for your patience.

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Hey! No worries. Thank you for replying :D I've been hella busy myself. I managed to get it working! Not exactly aware HOW. It has to do with the "refresh" of the screens, for which transitions where not good because they wouldn't carry the updated screen info. Then I learned about TRANSFORM lol, which I had been ignoring. Now the screen shows up outside of frame and moves into frame, always displaying updated inventory content.

And I also made a second "inventory" for a QUEST LOG. It's basically the same system. In-game they're shown differently (a grid for the inventory, a notebook with  entries for the quest log).

Your code was tremendously helpful for my project, which I'm lookiing to finish soon (several loose ends to clean up and lots of content to add, but the main mechanics are working). 

I'm really looking forward to see what you're cooking! I'm sure you'll be able to do it in a far more cleaner way of whatever I did lol

Sounds like you're enjoying the process. This project's goal is to create a starting point where people can create their own versions. You're exactly bringing that, and that's awesome. I wish I could see what you have built. It sounds pretty good to me.

My project is done.  Now I'm struggling to create the tutorial. I added many new features. I cooked up more than expected, actually, quite a lot. I added 70% more features than people even asked for. Even the API helper function is included. Perhaps it became a bit more complicated, but I'm glad to have added these features for all types of games, including dating Sim, detective games, and RPGs.

Sounds amazing!! Eager to see how it turns out. I'll let you know when mine's done, surely will publish it here. It's a very small game based on a local argentinian meme, so it'll be in spanish. Thank you, truly

Sounds really interesting. Are there any plans to translate this game, or is it tied closely to local humor or culture? Like the meme you mentioned, does it only make sense to locals? I can’t wait to play.