Huh, man some of the games on here are so creative, and this one is no exception. I would never have thought of building a game around making a livestream in hospital.
I did notice that it seems your game's second camera, the one for UI / livestream stuff, appears to be scaled to 50% of the viewport. This made it pretty tricky to engage with the game.
Also, the spotlight does this thing where if you're facing left, then go up, it rotates back around anti-clockwise instead of clockwise naturally. That's a really common logic problem when it comes to smooth rotation! The trick is to keep counting the number up rather than clamping at 360. That way if the system sees 365, it will treat it as if it was 5 degrees, but it won't swing it back all the way around down to 5. This issue made it hard to stay alive because I could never see what was to the top left of me haha.
Otherwise, I enjoyed the overall vibes. I couldn't get very far because I couldn't figure out how to keep the monsters at bay. It felt intuitively like if I shine the flashlight on them, they'll stay away, but it didn't quite work like that. Was there something I needed to do?