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Hi all!

OK... I've learned something new and very important.  If I want to greatly reduce the size of my zip w/ EXE posted here on itch.io, I need to not include the editor content in the "package".  I already knew that part, but here's the kicker:

If I try to package DamNation as it is right now, I have to include the Unreal Engine editor content (this makes my current build big like you see it now).  If I try to not package the editor content, the packaging sequence fails with errors showing that I still have editor tools in use.  This is true, because I'm still developing the game!  In order to remove the errors, I need to not try to package the editor tooling... and even with migrating the items to my game folder, they still wont package.

The way I fix it: I bake each level first.  But baking, in my experience, removes the ability to edit the levels with the tooling... which I don't want to do yet... cuz I'm not done building the initial levels!  So the dev downloads will stay big until I can package without the editor content, which I won't do until I'm done developing the initial levels.  So the download stays big, for now.

Learning has occurred (for me).  Thanks for reading.

Ortisha