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(+1)

I had a lot of ideas to add in terms of diversity in both enemy and sacrifices, unfortunately, I required more time to build the proper functionalities/behaviors!

My idea would be to have not only more types of enemies (including a final fixed boss), and a total of 8 different stats and 8 different skills. In the end, I only added 4 possible stat changes. I also wanted to add 10 different rooms with different sizes and environments (objects in the middle, etc.), however, that would require a better AI behavior as well as more time in designing the rooms :D


Appreciate the compliment and I have to admit that I did better than I expected ahah