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Hi folks!  Just a small update from me.  Last night, to my own delight, I got "swimming" to work.  Agnes actually swims, or appears to swim!  The joy of this is because when I first tried to create DamNation last summer, I broke nearly everything related to collision zones in my attempt to get Agnes to appear as if she's swimming in water.  I used that failure as hindsight this time around, and got it working within just a couple hours.

I'll need to make it so it's scalable across playable maps/levels, but it works in the single place where I'm developing it (in Level 7).  Level 7 is also where my new foliage system is first deployed, and is only the second level where I'm doing some cool water physics stuff.

What's the plan for today, when I have time?  Fog!  More wildlife stuff!  And maybe the next wave of UI widget enhancements.

While I am absolutely approaching all of this as vibe, I do keep an organized OneNote.  You can get a glimpse and catch a feel for what that might look like just be viewing the posted ReadMe.

Please keep the feedback coming, early beta testers, and thank you for reading.

Ortisha