Hi folks! Just a small update from me. Last night, to my own delight, I got "swimming" to work. Agnes actually swims, or appears to swim! The joy of this is because when I first tried to create DamNation last summer, I broke nearly everything related to collision zones in my attempt to get Agnes to appear as if she's swimming in water. I used that failure as hindsight this time around, and got it working within just a couple hours.
I'll need to make it so it's scalable across playable maps/levels, but it works in the single place where I'm developing it (in Level 7). Level 7 is also where my new foliage system is first deployed, and is only the second level where I'm doing some cool water physics stuff.
What's the plan for today, when I have time? Fog! More wildlife stuff! And maybe the next wave of UI widget enhancements.
While I am absolutely approaching all of this as vibe, I do keep an organized OneNote. You can get a glimpse and catch a feel for what that might look like just be viewing the posted ReadMe.
Please keep the feedback coming, early beta testers, and thank you for reading.
Ortisha