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Once I got the planet weapons, I went from getting 1 upgrade per run to getting at least one level to a third of the tree, then one level in everything, then max levels in everything. Definitely needs cost balancing.

I think the initial value for the arcade shader is much too high. It was blurry and painful to look at. I naturally turned it completely off, like I usually do with things like this.

On the bright side, I think the end game is perfectly balanced. With all upgrades, the asteroids pushed until they were pretty much next to the planet by the end and I needed to pay attention to where they were getting ahead and push them back.

Thanks for playing and thanks for the feedback.

I just released an update that should hopefully address some the balance issues. I’m finding the economy balance the hardest part to balance…

I completely forgot about the arcade shader, because I always play with it turned off 😅. Which might be telling. Anyway, it’s been reduced to almost 0.