Thanks for taking the time creating this report, really appreaciate it! And no, not intended - at least not in that level, some "thousands" is fine, but that screenshot is entering Balatro naneinf levels hehehe. The current orb upgrade system can lead to scenarios like this when picking the same effect, which causes an effect upgrade that involves multiplication. I'm working on an update that will include some gameplay+balance changes, and a new async pvp mode. The new version should be available in a couple of weeks!
Let me know if you and any thoughts in the game to make it a better experience!