Nice classical Rogue, it has everything : a FOV, making each turn a weighted decision, enventory, ennemies. The artstyle is simple but enough, it gives polished vibes and the dark tiles really make it feel like we are in a dungeon.
The enemies are super strong though, if you start to fight one and realize you do not have enough power, you can run and try to find waepons or potions but they follow you a lot !
For improvements I would suggest adding a more classical font to the HP bar and the inventory, it took me one death to understand you had to click on the inventory items to use them.