Judge Feedback:
I liked the idea of creating a memory with someone and then having only one of you remember it - I could see that impacting the creation of the next set of memories in a really interesting way
I thought there was a lack of balance in the thoughtful reflective tone of the game and then what could turn into a sudden speed/grabbing game in the last moment
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I love the physicality of ripping up the card when the memory it represents is forgotten and the greater world implications of the festival. I want a generic RPG adventure where a real heinous dude comes back instead of someone missed. Grabbing the idol is a little too vibesy for me. I'd maybe want a countdown or something to lean into the dexterity part of it.