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Judge Feedback

I definitely want to play this! I feel that it could use some examples of play/additional tools for GMs when it comes to asking for moves/interpreting results.

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I wanted more information on how the cootie catchers were operated. If players are just picking numbers on the cootie catcher it could lead to them figuring out how to always get the result they want, so some randomization may want to be added.

Do actions that don’t require the major challenges just happen? Totally fine if that’s the case I just wanted some clarification/definition of that.

I really liked the way the paper challenges fit with the feel of overcoming a major obstacle in the game.