Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Pretty good so far, the controls are a lil weird to get used too. Trying to shoot, and inflate at the same time doesn't exactly work.. Part of me also wishes there was a pacifist route? Where you don't cause your enemies to pop and instead leave them to their inflated thoughts hah 

(+1)

As much as I also would prefer this, the Phuroins are at war with Xap and the rest of her species, so you're not blowing them up without reason.

In the past, I tried to make it possible to fire and inflate simultaneously, but the problem was that inflating or deflating reset the firing cooldown, which was very overpowered. I still don't know how to fix that.

I propose that the cooldown shouldn’t be tied with the sprite’s frames (Ex: Waiting until the sprite is at its specific frame to shoot again).

It should be a separate cooldown variable that ticks down whenever it goes above 0 (Ex: Shooting will have the cooldown variable at let’s say 30). That way, you can’t shoot until the cooldown variable is at 0, even if you shoot at skinny and then quickly transition to a blimp, the cooldown variable doesn’t reset.

I also tried that, but the code wasn't working properly; I'll see if I can optimize it.

I tried mixing code and animations, it works perfectly; now there's no need to wait for the firing animation to finish.

Awesome, that’s good to hear! ❤