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Hi! Good luck with your learning and improving in Unity 🙂

Quick note: after I die and press Respawn, I start gradually dying again. It seems like a damage/poison effect from the previous run isn’t being cleared on respawn

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Hi, thanks for telling me about this bug. The problem is that it is not deterministic, in absolute most cases when you respawn player do not receive any damage. However in rare ocasions my script fails to clear damage/poison effects. Nonetheless I will try to fix it 

UPDATE! I think I fixed that problem. I tweaked some lines of code in my script and then I tried to die in different ways in a new build and this did not occur. However, if this bug still appears then I will just leave it because I don't really have time to deal with it.

Thanks for looking into it, and I wish you lots of luck with developing new games