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(+1)

Very cool thematic/art style and well constructed. 

I feel like my main complaint though would be the lack of an hold-down fire; I don't mind a slow fire rate but clicking that much to shoot when fighting a horde got detracting.

Also, UE5 was not merciful to my card. I wasn't even getting 30 fps so I feel like that took away from what should be a pretty fast paced shooter. Graphic settings would've been nice but I get it might've been a time constraint.

Regardless, solid entry. I would love to see an expanded version of this with more levels and enemies.

Thanks for playing the game and for the feedback <3 Good point about hold-down for firing, we didn't think about that, and it would be an excellent QoL addition. If we keep the current pacing with the horde and a relatively large number of enemies, we will definitely add it in the next iteration.

Regarding performance, could I ask which CPU and GPU you used? We managed to do only a small optimization pass before the end of the grace period, so there is surely room for more optimizations on the GPU side. On the CPU side, it should still be relatively cheap, although there might be some oopsies on Tick. In the post-jam update, we plan to redo the entire environment and will pay more attention to the optimization side for sure o7. If the scope allows, we will also try to introduce some simple graphic settings (most likely using UE's default graphics scaling system).

Its a GTX 960 with a Ryzen 5 3600, my 'work' computer. Definitely not a CPU problem, the card is just old (I mean, it's not a trash card but its too far back for UE5). But even if I put this on my nicer gaming rig it still would probably run "just OK". It's not you guys though for sure, a lot of UE5 beauty shaders just does not like older gear. There was another UE5 game in the jam (the Cecilia Dark Souls one) that also hated my card; their game had graphic settings I had to drop down just get it playable.