v0.8.2 — Performance & Polish
What’s New
Massive Minimap Performance Boost
The minimap now runs 10x faster during exploration. Instead of redrawing the entire map every turn, it smartly updates only the new tiles you can see. Auto-explore is buttery smooth now.
Minimap Loads Instantly
No more black patches on the minimap when you first load into a level — the map renders correctly from the very first frame.
Manual Movement Reveals the Map
Previously, only auto-explore would uncover the minimap as you moved. Now walking manually reveals tiles around you the same way auto-explore does.
Codex Fixes
- Items from other levels (like tutorial meat) now show their correct names in the codex instead of “Unknown”
- Non-hostile objects like vending machines and exit holes now appear under “Environment” instead of “Threats”
UI Polish
- The codex now closes cleanly when you unpause
- Action hints hide while the codex is open so they don’t overlap
Under the Hood
- Removed ~820 lines of dead code across 28 files for a cleaner, leaner codebase
- Entity rendering optimized with fewer draw calls and distance-based culling