v0.8.1 - Auto-Explore & Corruption Fixes
What’s New
Auto-Explore Improvements
- Enemy threat threshold: New slider in settings (0-6) controls which enemies stop auto-explore. Default stops for moderate+ threats — bacteria spawns no longer interrupt your exploration, but smilers and motherloads will.
- Stops adjacent to items: Auto-explore now stops next to items instead of walking onto them, letting you examine before picking up. Especially useful for corrupted items.
- Path caching: Auto-explore caches its path instead of recalculating every turn — smoother and more performant.
Corruption System
- Dynamic corruption scaling: Corrupted item debuffs now scale with world corruption in real-time — debuffs get stronger as corruption rises.
- Easier debuff visibility: Corrupt item info now requires half the clearance level it used to (e.g., level 3 items need clearance 2+ instead of 4+).
Balance
- Clearance perks 3x more common: Clearance Level now appears in level-up choices much more frequently — it’s a viable build path, not a lottery ticket.
UI Fixes
- Vending machine: Fixed gray focus box and auto-selection issues.
- Item combine display: Now shows correct additive formula (Lv2 + Lv2 → Lv4).
- Cancel button: Fixed keyboard activation in item slot selection.
Downloads
- Windows:
deep_yellow_v0.8.1_windows.tar.gz - Linux:
deep_yellow_v0.8.1_linux.tar.gz - Web:
deep_yellow_v0.8.1_web.tar.gz(also playable on itch.io)