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v0.8.1 - Auto-Explore & Corruption Fixes

What’s New

Auto-Explore Improvements

  • Enemy threat threshold: New slider in settings (0-6) controls which enemies stop auto-explore. Default stops for moderate+ threats — bacteria spawns no longer interrupt your exploration, but smilers and motherloads will.
  • Stops adjacent to items: Auto-explore now stops next to items instead of walking onto them, letting you examine before picking up. Especially useful for corrupted items.
  • Path caching: Auto-explore caches its path instead of recalculating every turn — smoother and more performant.

Corruption System

  • Dynamic corruption scaling: Corrupted item debuffs now scale with world corruption in real-time — debuffs get stronger as corruption rises.
  • Easier debuff visibility: Corrupt item info now requires half the clearance level it used to (e.g., level 3 items need clearance 2+ instead of 4+).

Balance

  • Clearance perks 3x more common: Clearance Level now appears in level-up choices much more frequently — it’s a viable build path, not a lottery ticket.

UI Fixes

  • Vending machine: Fixed gray focus box and auto-selection issues.
  • Item combine display: Now shows correct additive formula (Lv2 + Lv2 → Lv4).
  • Cancel button: Fixed keyboard activation in item slot selection.

Downloads

  • Windows: deep_yellow_v0.8.1_windows.tar.gz
  • Linux: deep_yellow_v0.8.1_linux.tar.gz
  • Web: deep_yellow_v0.8.1_web.tar.gz (also playable on itch.io)