Such a cool game! I really loved the concept, very original and it was actually really fun to play. At the beginning I thought that maybe it was gonna be too easy but you guys proved me wrong with the last level hahah.
Things I thought while playing that you may find useful:
- Maybe I'm wrong but sometimes when I hit a wall or a precipice I felt like my character got pushed back for a moment, and that made me lose a couple of times by catching a bullet I had in my back
- I think the movement could benefit a little by making the dodge animation recover a bit faster, regaining control quicker after hitting space, but maybe that's just a personal preference
- I spent nearly the same time on the last level than on all the previous ones combined. I had a lot of fun but maybe I'll try to balance that somehow...
I didn't expect to like it so much so I think you guys managed to create something really special, the level design is great and the general idea feels like a breath of fresh air, so congrats to all the team! And thanks for coming by, great meeting you!