It looks like a few of the origins might be off vertically? It's kinda hard to tell which ones are and which ones aren't but there's little gaps or overlaps when using snap to grid
thank you for the bug report. I'll fix it asap.
Thanks! I'm a bit confused because the source files in blender seem to snap just fine but unity doesn't seem to replicate the same behaviour
i try them in godot, i haven't tried unity. Maybe it will fit better if i set the origin to bottom center. This is confusing me :p
Finally somebody doing Godot first <3 Nice one!
i can't figure out why it sdoesn't work in unity. Have you found something yourself that might be a problem?