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(2 edits)

1:48

I fullscreened at just the wrong moment on my first play through, and missed the text explaining how to bounce off the walls - leaving me stuck in the tutorial, and very confused about the game.
XD

I *greatly* appreciate that boosting is forgiving enough to wait until you have finished spinning to activate; and, in general the bias towards pointing the player forward is really helpful with such bouncy physics.
Plenty of times I was about to get annoyed about how hard the car was to control, only for the game to guide it back onto the right path for me - circumventing the potential rage quit.

I also couldn't break the game for the same reasons as above.
I was always put gently back on the track whenever I thought I'd managed to fly out of bounds.
I was actually very impressed by all this physics safety in a jam game - I'm more used to slipping outside the map and having to restart the game.
So, really, very good job on this.
:)

I found the AI too hard to beat; and, while they were named differently, it wasn't obvious to me as a player that they were different in any way.
These could both just be due to the fact that I don't really like/play racing games in general.
So, take that with a pinch of salt.