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Played for a few rounds, made it to the machine that asked for disk 2, not sure what to do, but the game crashed after trying to load disk 2. The game is actually quite fun, with fast and urgent gameplay. It's really difficult and would benefit from some more balancing, but I think this is actually quite nice! (What do you even mean this barely finished mess)

Other things I like:

  • Really tense music that fits the gameplay well
  • Variety of rooms, enemies and even room effects
  • Randomly generated map, and it's actually fun playing through the levels
  • boss (?)
  • Full-fledged upgrade system and weapons

Suggestions:

  • Time should be paused or at least slowed down in shops and weapon changes. Currently, menuing through the shop and weapon generator takes too much time, and it's almost never worth spending that time instead of just running through the level with your base weapon and stats. Such a shame that the whole system you've built got undermined by the time mechanic
  • Boss fights should be a bit harder, as currently they can be defeated by just spamming left and right clicks
  • I don't think pressing E to go through portals is really necessary, and it just slows down gameplay as a whole
  • I would suggest adding links on the map to show how rooms connect with each other

Anyway, I think you've done quite a good job making this game. Well done!

Hi, thanks for playing. Unfortunately I found out about the ending sequence crashing only moments before the deadline and I didn't get to properly fix it, ironically the Linux version turned out to be way more stable here.
You're right that it needs more balancing, though the upgrade station and random box are intentionally designed to waste your time so that the player has to decide how much they can "afford". Maybe on some kind of an easier difficulty the time could slow down here?
I did plan for the bosses to have much more variety, even had some sprites made for them but ultimately I couldn't finish adding them.
And I'll definitely make QOL improvements if I decide to update this later.