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Note: I didn’t play earlier versions, so my feedback is based only on the current build.

Upgrade System

  • I like that there’s a clear upgrade path, and the tooltips are very helpful. It’s easy to understand what each upgrade does before buying it.
  • Upgrades didn’t always feel impactful. After ~45 minutes and several purchases, the difference in progression wasn’t as noticeable as expected, especially early on when players are still forming their sense of momentum.
  • The dragonfly stood out here. Saving up for it felt like a meaningful milestone, but in practice it only drops food occasionally and didn’t feel worth the cost. This might just need tuning (price vs. drop frequency).

Pacing

  • Being able to purchase multiple koi at once definitely helps the pacing and supports more active play.
  • Overall, the progression feels a little slow. That may be intentional for a chill idle game, but I expected to see more visible or financial growth within the first 45 minutes. Stronger early feedback on how upgrades affect income or growth could help.
  • A clear visual and sound cue when a fish reaches adulthood would be great. Something like a small particle sparkle + short sound cue would make it immediately obvious they’re ready to sell.

Music

  • The music matches the vibe of the game very well. It fits the tone and mood.
  • The main issue is that it’s very simple and repetitive. Expanding it with more layers/details, or a few additional short tracks that fade between each other would keep the atmosphere fresh without requiring complex compositions.

Sound & Atmosphere (adjacent but relevant)

  • There’s a lot of opportunity to deepen immersion with environmental audio to help the pond feel more alive and textured.
    • water ambience (lapping, soft stream/waterfall)
    • light nature sounds (insects, subtle wildlife)
    • more interaction sounds