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This was a fascinating little experience. Not really sure what to make of it yet to be honest, feels like the game still needs a bit of time to come together and find its identity, so I'm not really sure I can give a lot of meaningful feedback here. Quite fond of the Paper Mario style and I actually thought Mr. Manager was pretty interesting, but yeah, maybe this needs some more work to figure out how the two styles can interact with each other. I think one moment that worked particularily well was falling down and "shrinking" while approaching the house. Would like it if objects became at least semi-transparent when they're obstructing your view. All in all, interested to see where this goes, though.