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This game feels like a strategic feast of complexity and is a really neat technical accomplishment, but like other commenters have mentioned I really struggled figuring out how to actually do anything since I lack experience with war strategy games. I mostly clicked around in confusion until also having the AI duke it out, which was still fun to take in.

I'm just blown away by how much tech you were able to implement in 9 days! Really cool stuff.

Thanks for playing. In my design, the player assigns mission lines to HQs (select a HQ and right click on map). Then the HQ and its subordinates that are not overridden by other missions will be deployed according to the "frontline" map derived from the influence map. A similar gameplay mechanic can be seen in Command Ops 2 and JTS games's AI scripts, where orders can be assigned at any level of the command hierarchy. It is also somewhat similar to HOI4's frontline system.