That was really neat. It reminds me of those ClickTeam Fusion engine games. Very unique usage of items and resource management. The pixel art and sound design is really good.
It felt quite stressful keeping the fire lit, so you did a good job in that area.
My main criticisms are that it was a bit hard to see the clickable areas of the UI at times and it was a bit unintuitive using the shotgun. But otherwise really good.