First off, great job! I’m usually not a fan of scary games, but I genuinely enjoyed this one. The choice to have the batteries flash was a really nice touch. During my run, seeing everyone in the supermarket staring at me actually made me feel like I was the monster, which was a fun and unexpected effect.
I didn’t get to do much crafting, but I think the system has a lot of potential. Being able to craft a flashlight, or upgrade it with something like a slightly wider beam, could be a cool addition. I do agree that the map felt fairly large and it was easy to get turned around; maybe some kind of light clairvoyance or guidance toward workstations could help without breaking immersion.
I also really liked the decision to make doors red to indicate they’re interactable. It’s such a simple visual cue, but it clearly communicates what the player can and can’t do. One small thing (probably on me) was that I initially got stuck in the workstation menu because I didn’t realize I needed to press “E” again to close it, maybe a small prompt could help there.
One other minor thing I noticed was that the game took a bit to load into the main menu, and the buttons appeared a few moments later. At first I thought the game had glitched, but once everything loaded it worked fine. If possible, speeding that up a bit or adding a loading indicator could really help clarify that initial experience for players.
Outside of the game itself, your GDD is very well put together. I loved the table with screenshots, and the way you explained the different systems was clear and easy to read. It was honestly a pleasure to go through. Great work overall!