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(+1)

It seems like this was maybe a bit ambition at least for a 2 week jam. There are many features that you can see the roots for, but it doesn't seem like they were actually implemented ( enemy abilities, weapons don't seem to exist outside of colorless and green items, only shield and attack seem to be worthwhile) and the early game feels fairly slow. I don't want to discourage you from continuing if you like the project, and have a clear future vision, more just trying to give advice for future jams to hopefully deliver a more polished and complete submission.

I will say there's plenty here to continue with and iterate on, and it seems like that's what you're going for. I hope you can continue and get a fully featured release out!

Thank you so much!

Yeah, I wasn't able to implement everything before the jam ended.

I've already fixed all the bugs and I'm now implementing the enemy abilities! :)

Will upload an update soon!

You can try V2 with all bugs fixed.
Also all weapon rarities now spawn on the higher rarity chests and new death animations for all enemies. :)

https://whiteautumn-games.itch.io/sword-n-shields-v2