It's a cool idea, but definitely something that requires a lot from the player without a proper tutorial to give them an example "first catch". I tried to give it a fair shake, and I am a sucker for CLI's in my normal day to day work, it's just not exactly obvious to me what I'm attempting to do. Even something as simple as swapping to a new camera was something I couldnt do in a couple minutes. I'm sure some part of that is a skill issue on my end, but I think part of it is the project itself may have been too ambitious for a game jam.
For the positives though I did like the story write up on the game itself, definitely some good flavor there!
Viewing post in Where's <Redacted> jam comments
Hey! Thank you very much for giving my game a shot and for the feedback. I can defiantly confirm scope creep was a bit of a problem, especially for a Jam. I'm hoping to come back to this game after the Jam and try to make some adjustments based on everyone's feedback. Adding a "first catch" example as a tutorial is a great idea!