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(+1)

Nice game, pretty clear that it's doing well, so rather than talk about all the things it is doing good I'll focus on a few things I think could improve this gem...

I'm playing in Chrome Browser 

Bug/Odd Behavior:

Sometimes I can not interact with the Deck and/or Settings Icons

When in the shop this seems to happen specifically with the Deck, even when I can interact with these icons during the run, but sometimes I just can’t interact with either of them at all.

Information/Clarity:

An indicator of the Ore I will gain from a card would be nice, similar to how the Scorium gain is showed in white/grey on the meter before actually playing the card, maybe a ghosted number under your Ore count in the area where the number will pop up once you actually play the card? This is particularly helpful for learning the system, when I'm wondering if a conditional effect on a card will activate under the current conditions a hover over tells me before I lose a run over not knowing how to interpret the language.

Language Clarification:

Mineshaft/Minecart Cards: If there are already 2 or more actions in play.

Some cards read: “If the last card played this turn was an action…” this led me to believe that it would trigger on the final card played on that round. I think “If the previous card played was” or “If the most recently played card was” would more clearly indicate the intent.

Now to the one big functional change that I would make if I was in charge... let the player put an ace up their sleeve. I'll will say if you don't agree with this type of change I totally respect that, and what you've got here is already quite fun to play, just sharing my opinion as to what I think would make the game more fun and give players another layer to work with in their strategies, and I think also lead to a more successful game overall.

Ok here's my Ace pitch...

Under the Card Pile and above Energy create a blank card slot, which you can drag a single card to. Maybe you even have to pay the cost of this card to put it there, and then pay again to play it (idk, spitballing)... this card remains here until used.

The single most (and truly, almost the only) thing I find frustrating thing about this game is getting a bad draw on my last hand and losing a run over it because I'm 2 Scorium shy. I'm encouraged to gamble a bit, and risk losing, and I like that... but I don't want to 'have to' count cards to weigh my odds quite so closely. Let me 'cheat', just a little... for a cost. I could go on, but I'm sure you can imagine many use/abuse cases for something like without me selling it any harder. No reason it can't exist but be disallowed in the most difficult settings, also.

Congrats on something well made getting attention, hope to join you in that club someday.

thank you for all your feedback, i will definitely use this to improve the demo ^^