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(+1)

Played the first 5 levels so far (15 is so many for a jam game!).
This is the most novel mechanic I've seen in a while.
Moving the block to shake the world feels awesome, and I suspect the mechanic could have a lot of future potential beyond what is in the game already (unless the 10 levels I haven't seen yet exhaust all possible interesting uses of it; but I doubt that).

Two things I didn't like:
1) while the music was generally nice, occasionally it would get randomly louder and higher pitched, which I found to be an annoying interruption, especially in a puzzle game - like "shut up music, I'm trying to think!";
2) I was disappointed that level 5 didn't actually require the main mechanic to solve, and it seemed like it was less about being clever and more about just having a lot of steps to complete.

Overall great job though!
This and the turtle game both shocked me with the level of polish.

(+1)

Oh, also on level 5, I spent ages trying to get down to the box on the pillar without falling below the pillar.
I failed like 10 times, thought it musn't be possible, poked the rest of the level, and then came back before pulling it off.
This could be fixed by adding some sort of debounce to the down action.
Personally, I would be happy with just "you can't hold down to go through multiple platforms - you must press down every time"; but you could apply the same logic with some sort of timer or distance threshold between platforms if you wanted to have your cake and eat it too.

While on mechanics, I would also suggest making "throwing upwards" more forgiving.
I often just dropped the world/crate in midair, instead of throwing it.

Thanks a lot! Glad you like the concept, I also do hope there's still a decent bit of design space left to explore :) (and even if I would manage to exhaust what is possible with the current set of elements, I believe there's definitely still room to explore interactions with a lot of other platforming tropes that are not in the game yet)

Gladly writing down all of the feedback, this is my first proper try at making a platformer and the controls definitely still need a decent bit of work. And yeah, level 5 is becoming more and more clear as one I'll have to axe -- I made it as a theme and variation level, but the more I look at it, the more it seems like only one of the variations is actually interesting.