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I think it's a stroke of genius to take the established mechanics and presentation of the roguelike genre and harness them into something new. That feels like the whole point of this jam. And this does that very well - a completely different and unexpected direction; a tongue-in cheek stealth game!  The mechanics are all here but completely rebranded in service to the concept: barriers are busy coworkers getting in the way, upgrades are there to help ease off the stress of being at work, and the enemy is the boss, always on the lookout. The line of sight and map design makes for good twists and turns to try and avoid the gaze of the boss, and their layout is imaginatively suggestive of an actual office. Plenty of humor here - such as getting stressed by the colleague spewing corporate jargon. 

Not too much constructive feedback here. I think it all clicks pretty well, and there's enough randomness to add a bit of strategy and depth. I think you could definitely expand the game idea by adding more varied layouts, but the execution is great. Enjoyed this a bunch and a great example of how playing with expectations and mechanics, even so slightly, can go a long way with making a game memorable.