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Nice isometric designs and I think this is the only isometric game for this jam, so it's cool to see. Reminds me of old-school games, Habbo Hotel fixed perspective isometric stuff. I've been designing a game with isometric movement and come across an issue you've probably encountered: directions work diagonally which can be tricky for a player to initially adjust to. Otherwise, there's basic functionality here but hopefully a little more work to integrate gameplay elements: be they puzzles or enemies, to complete the idea. I hope you're able to continue refining this as this is a very endearing visual design! 

Thanks for the kind words. I do intend to at least "complete" the game! I actually have just refactored my movement scripts to use states instead, I think i made the movement even better! I just learned them. ^^