I managed to reach around 1500, I am pretty bad with those types of games. I quite often jump into the bullet when I could just stand and do nothing :D
I liked the aesthetics and Kronii sprite was really good. Also good choice for the BGM and good idea for taking Kronii gwak sounds from streams.
Cool idea with the boss fight as an intermediate step, mine was at 1000 so I assume that next will happens on 2000 or 5000.
I used pretty much all abilities, all of them had use cases so that's pretty good.
Thing that I would improve / change:
- I think that we could have some benefit from defeating enemies. Currently I think there is none? So there would be a viable strategy of ignoring the enemies and viable strategy of defeating all enemies along the way. At some point I started just going past the enemies and not fighting them at all.
- I was not sure what taking damage was causing, I think it reduced our time? It could be more visibly signaled on the time bar, for example by marking the lost time in red color and then gradually reducing the bar to the current value.
- I would either add an option to replace an ability when our slots are full or remove the ability from slot when it is used. I had multiple cases where I wanted to replace an ability with another one, but had to wait the duration of the ability to free a slot for a new one. Alternatively I had to use the abilities as soon as I got them but that was sub-optimal
I hope for a post-jam update with more enemies, more abilities and maybe more boss variants? (could be still Shiorin just with different sequences, environment etc.)