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Very cool, a Bazaar-like with a resource gathering twist. I was thinking about potential designs for resource-gathering autobattlers as well and was struggling to think of a cohesive system, but this is a very clean interpretation that fits nicely in the Autobattler tradition while having a unique spin on a specific aspect of the genre. I have to play a few more runs for better feedback but the core design had a strong appeal immediately. I might be an outlier but I was also hooked from the thumbnail forthe 'autogatherer' idea because I was thinking about similar ideas and wanted to see what you came up with :)

I have to say as well that while most components of the game visually are pretty bare-bones, the card art themselves are very detailed and have a lot of character, and combined with the parallax effect is beautiful and really elevates the overall visual appeal of the game massively!   

Artist for Narnok here! We are currently working on revamping everything beyond the card art (general UI and such) but so glad to hear you're enjoying the game and art so far!