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I’m glad to hear the core mining loop feels fun and that progression is clear, that’s exactly what I’m trying to validate with this build.

The blurry font on the browser version is good to know — I haven’t spent much time polishing the HTML5 build yet, so that’s definitely something I’ll have to look into.

The backpack space feedback makes a lot of sense, especially later in the game. Mud and cobblestone clogging inventory isn’t meant to feel frustrating, so that’s a good callout. I’m already thinking about ways to reduce that friction or make inventory management feel less punishing as you go deeper.

Thanks again for the feedback — it really helps at this stage.