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(1 edit)

Hey, thanks for playing! Glad you had fun with it. I understand the game jam response, I think the tough part there is we had a fairly playable version about a week in and that grind mayhem level was available. I did a lot of play tests watching people just pick up the game and start going. Even had the controls screen ready for them and broken out to show how most things existed. It really seemed like people needed a lot of extra support to actually get meaningfully going in the game. I think it's because just how many controls there ended up being, but the best course I felt was to ensure people had learning resources to make sure they understood that core and could engage more with the larger levels we had.

I do agree a more polished final larger level definitely would have been great for more advanced players to really sink into the game though. Definitely could be a reasonable takeaway that next time we accept a large portion of players are just going to bounce off since they wont want to read the controls or experiment. Or, the unthinkable, LESS SCOPE! But how can you possibly hold yourself back from all your funniest ideas! Definitely do think though for the game jam format we probably bit off more than we could reasonably chew in the time frame.