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Sorry, I've been gone from my main computer for a few weeks.  I've looked into it and figured Godot's built in Mac exporter settings would work, but apparently I'd need to sign up with Apple's Developer Program to get a proper Signature and Notarization so that you could even open it, otherwise you would have to change Gatekeeper settings on your computer to play it.  So unfortunately, I can't.  I don't even have a Mac to test on, so I wouldn't be able to fix any Mac specific issues anyways.  There are programs like Wine that could potentially run this on a Mac, I don't know if you've tried that or not.