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(9 edits)

This game is honestly so cool, but the hit stop in gameplay is way too long to the point of being a distraction, especially with how often hits end up connecting or being blocked and you definitely need to increase the visual clarity of the game because sometimes I can't tell the characters apart from the environment and effects, same with the menus because although the data moshing effect is really cool, it was hard at times to see what you were selecting (Especially the initial input device selection, I thought I had the middle option selected the entire time due to the visual effects and background)

Despite these gripes I had, I'll definitely be keeping an eye on this game. The stylization is amazing despite my problems with it on the gameplay side, I really like the dead mall aesthetic in the level design and how the shapes and obstacles factor into decision making, the ost is already great and definitely has a lot of potential with refinement over time, and the main combat system feels just as chaotic as I remember something like power stone being. Keep up the great work because you've got something really fun on your hands

Thanks for the comment! Just checking, did you check out the "Lower Visual Noise" option in the options menu?

yes i did and it didn't help with the visual clarity at least on my end