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(+1)

Beat the game twice, once recently and once when it game out. Did a 'hero' save where I focused on getting through the main story without being tempted, and a 'sl*t' save where I voluntarily lost at every encounter.


I REALLY do like this game,  I like the setting, the characters were enjoyable, the story was fairly engaging, and of course, LOVE the game over scenes :3
The ONLY gripe I have with this game is unfortunately, the one thing you're doing 90% of the time, the combat.

The combat in this game is fairly simple, which for a p*rn game, is fine! but I HATE how RNG it is.  The best strategy I found was to spam the Hard Knocks ability, pray for good selection RNG with it, and pray you don't get dazed, or submission move combo'd back to the bar entrance. Around the time the hyena variants come in, (hyena trainer, and the yellow one I forget his name,) health basically becomes a non-mechanic. By the end of the game, I had dozens of health items because i just didn't need them, as it's all about hoping for good enemy attack RNG. It's not even that managing one mechanic (health) gets phased out for managing another, (submission) because (as far as I know) there is NO way to lower submission mid-fight, so you're  just hoping they die before they can 'tame' you (for lack of a better word.) Don't even get me STARTED on the RNG for the dice game. I went left to avoid the RNG of combat just to get hit with the dice game RNG, which would've been really funny if I wasn't so annoyed at that point.

I actually much preferred the seducing combat mechanic in Khazeem's building, where you had to flirt with the hyenas based on what their dialogue said, as it was a CLEAR, FAIR reaction game, with NO RNG, which was a godsend at that point. 

These were just annoyances I had to get off my chest after playing the game, so please don't take them too seriously. I just hope the next entry isn't so RNG based. I still really liked the game! and I def think it's worth the money. Please someone do let me know if there was a crucial thing I missed that would've alleviated my frustration with the submission system.

(P.S, what's the point of the Hyena Cologne? I never found a use for it in either my playthroughs :v)

(+2)

There are a number of things to consider here.

First, I do not in any way claim to be making amazing combat gameplay here. It's...ok. Hopefully. But nothing special. 

In terms of RNG, two things. One, RNG in RPGMaker is cursed. I've done a LOT to improve it behind the scenes believe it or not, it's even worse on default config. I have a BUNCH of logic to ensure players don't just keep "rolling" the same thing into infinity even though it's supposed to have a 1/3 chance or whatever. But yes, that dice game is...something. In testing, I've had times where it's taken me many, many attempts to get through it, and others where I've gotten it first try. I'm just...happy that game works generally though.

But second, there are a few things to consider if you want to do the combat "legit". 1. You can use Mahir's gift to turn off the hypno, full stop. As long as you're not in slut mode, it shouldn't trigger the alternate end. 2. Fighting in CS in general is about timing of attacks and healing items. You've gotta master that back and forth. There is a right time and a wrong time to do both, and sometimes a quick single attack is better than trying to charge a multi-hit. 3. Yes, some of the special enemies near the end of the first section are essentially down to having a lucky exchange. Save scumming to some degree is an expected part of gameplay. My guiding principle here wasn't that every fight should be winable with proper strategy, it was that if I couldn't get through a given fight after 3 restarts, with decent supplies etc, the mechanics probably needed to be tweaked. For the most part, I'm able to fight through that section keeping to that standard, and have done so several times while testing various things. But I deliberately made the "normal" fighting a bit of a pain toward the end so that it would be increasingly tempting to take the "easy way out." 4. Although 3 is true, strategy does still matter to some degree. Using single attack to snipe specific enemies early does become important in certain mob arrangements. 

And no worries, appreciate the feedback. As for RNG in 3, I can only speak to the rats for sure so far, just starting on solidifying the wolf mechanics now. The rats are designed to be fairly easy to deal with unless you're REALLY throwing though, so it shouldn't be that much of an issue there. The wolves aren't as clear yet, but in general they're going to be more dramatic one on one or one on two fights, so I don't think it'll be as much of a problem. You won't be juggling as much in those fights.

The cologne is the "right" way to do certain versions of the Khazeem fight: its smell counters his control when used, and immediately knocks Mezz back to normal mentally.