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(+1)

Some feedback:

- Music is really loud

- I don't like how you have to die each dungeon.  I wish I had a button to bail on a run instead of die, even if it's just psychological.

- I feel like part before you get the strike was a little too long

- I don't mind the art, but I really don't like how they have shadows that make no sense (Except the cleric?)

- I don't really like how your progress is gated on the RNG of getting your strike, and you have no way to improve it

- I missed the cleric upgrades because I was zoomed in on the top of the warrior one

- Ok, now that I've gotten to the swamp level, this feels a lot more fun. I still don't like how it's the same enemy order over and over but now that I have more power and agency, it's much better

- Change the physics on the coins, maybe some friction? I can tell they are the godot default physics on a circle collision

- Bit of lag when the swamp boss died

- If you fill up your bar things get weird

Overall it's fun! I could see it getting quite hectic if you added more characters and abilities and enemies.