I really feel like the puzzles doesn't make any sense after a while. You have the the player doing tasks initially then it dissolves into finding objects that don't correlate with the over arching puzzle aspect. You're not leading the player into solving the puzzles you've set but instead installed a find and seek aspect with giving no context as to what the objects we are finding does. I think the game overall is interesting and really makes you think, but I think going back and rethinking how you are leading the player is needed.