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I think a large part making up the "deepfrying" effect is multiply being set as the default layer blend, at the very least it's making the texture a lot darker than it needs to be.  

The same applies to the PS1 lighting (which also offsets the texture for some reason)

Regardless, best of luck with the program. Some of these might be user error on my part but I'm not entirely sure.

(1 edit)

After a bit of digging, you're right! Some effects are deepfrying the texture, which is causing the darkening. Will be patching it in the next update.

You'll also be happy to know I'm working on better palettization options (Median Cut, K-Mean) to get better PS1 style palettization, and looking into improving the PSX shader.

And all good. Hearing the pain points helps make the tool better, so your feedback is greatly appreciated! Thanks again! 👍