I managed 8 delieveries!
Here's some feedback:
- Wow you can really launch yourself with the jump button! By far the most fun thing in the game! The game might need a roof haha
- I feel like it would help a lot to have a charging gauge for it with visual/audio feedback. It would help the jumps feel more satisfying but as also it would be easier to understand them since the amount that you can charge is like 10x any other game, I didn't really expect it and it took a while to understand.
- The dash button on the other hand, felt disorienting and nowhere near as useful.
- I wonder if it might be better to remove the "normal" movement altogether since it feels slow, the jump is fun and what feels different and is way more useful. You could pretend the main character is a dude on a pogo-stick or something.
- The use of the word "simulator" in the title made me expect some kind of parody but that did not seem to be present, not sure if intentional or not.
- The pickup range on the boxes felt a bit short, sometimes I'd try to pick one up and turn only to realise I hadn't come close enough.
- Since there is no reason to put down or even choose not to pickup a box, I wonder if it might be better to just have it be picked up on touch and remove the option to drop? Just a thought.
- Suggestion if you want to expand the game: I feel like interactive level pieces like jump pads or other things that propel the player in reaction to their action could make this quite the hectic fun. A bit like playing the ball in pinball.
Good job on the game!