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Hey good job getting a game in for the jam! The dude in the intro cutscene was one of the most cursed things I've seen, I'm going to assume it was intentional and say "good job!". But I gotta admit this was one of the most confusing gaming experiences I've had. The intro cutscenes sets up mystery, but the in the world there are a bunch of invisible walls, its unclear where to go or what I'm hoping to find there. The main character looks nice but the NPCs are blobs and I can't tell if they're placeholder or an artistic choice (especially since dashing turns the main character into a blob also). The music is cool and relaxing, I like. When I talked to NPCs I sometimes had a hard time telling whether it was my character or the NPC talking because the speech bubbles were in such a similar position (and you can walk onto the NPCs). The dude that tells you the controls mixes up some of them (speech and dash IIRC). The trees look cool, though the style clashes with the characters.

I had some trouble with controls because the joystick deadzone was too small or doesn't exist, so when I released a joystick, it snaps back to the opposite side very slightly which made aiming a bit frustrating. I also fell in the white void and honestly since things had been weird up to that point I had assumed it was intended but didn't know what to do then, but I see from your other comment that it was a testing area. All in all there are some cool pieces and artwork in the game but it lacks a bit of clarity in its feedback and I'm not 100% certain what it is trying to be.

(+1)

hey thanks for playing, honestly most of the stuff you talked about either comes down to me still experimenting to figure out what the game actually is and also me running out of time (white void etc.) the npcs are placeholder art for sure and the white void room is 100% because I got stuck in a snowstorm and couldn’t put something else there before the deadline. Honestly I’m also trying to figure out what it’s trying to be so getting all the feedback from here on what does and doesn’t work has been great