This was actually pretty amazing, despite your self-deprecating declaration on the itch page.
I got all (?) 6 strawberries; and I was consistently impressed at how much depth you managed to squeeze out of a very simple mechanic.
Every level had a different little trick or hook to it, so it felt almost like a puzzle platformer with a unique glide twist.
I didn't mind the sharp twists and turns because falling has no penalty, and I considered it part of the "puzzle" of figuring out where to go.
Four things that I would recommend working on:
1) might have just been me; but the resolution for the title screen would not fit on my monitor for either web or Windows - it simply refused to be reasonable until I actually started the game;
2) it was not clear to me that a level transition was happening until I made it back to the hub world the first time - I thought I was just bouncing around a buggy collision-iffy jam game;
3) some more distinct visual landmarks would be nice - I didn't mind the leaps of faith, but I was annoyed when I couldn't figure out which direction the leap was in because all the rocks look the same;
4) related to 3), a more consistent respawn would have be nice - I would like to respawn always in the same position, facing the same direction, with speed=0.
Overall, I had a really good time!
I also feel a sense of satisfaction, like I actually finished a complete (though admittedly small) game, rather than feeling like I tested an incomplete prototype.