Cool visuals and gameplay here! That said, the difficulty is straight up brutal and after dying it seemed like I had to refresh the page to restart the game each time—did I miss something or maybe I ran into a soft lock? I think one thing that could help visually would be if all of the bullets kept to a similar color scheme that was different from other elements in the game. For example, it took me a few to realize that I could pick up the power ups left behind from destroying the earlier crafts as the power ups shared a similar color to the bullets I'd just dodged. Thanks for making and sharing your game—I'd be curious to play it again should you decide to tone down the difficulty or make it more accessible in other ways.