The art style is stunning, and the setting has incredible tension/atmosphere.
However, I struggled with the gameplay mechanics. The biggest issue for me was the lack of movement—items at the screen edges were impossible to collect.
Also, there seems to be a conflict between the fast-paced survival gameplay and the slow inventory management. Trying to read, delete, or synthesize items while dodging bullets felt overwhelming and made the controls feel clumsy. I also couldn't quite figure out the synthesis logic or how to unlock more grid slots.
That said, the idea of the out-of-game progression system looks promising. I look forward to seeing it fully implemented!